History
1993
March
EIGHTING Co., Ltd. was founded in Ota-ku, Tokyo, to develop, design, produce, and sell game software (investment of 3 million yen).
May
Developed and launched the arcade shooting game Sorcer Striker as the company’s first product.
November
Changed the company’s type of organization from a limited company (yugen gaisha) to a joint-stock company (kabushiki gaisha).
1994
December
Developed and launched our first consumer game software—the home gaming version of an original arcade puzzle game developed by the company. This marked the beginning of active development and sales of consumer game software based on our original arcade games.
1997
July
Developed and launched the 3D fighting game Bloody Roar for arcades and the PlayStation home console.
2000
June
Entered the mobile content business by distributing the adventure novel game Baron House no Natsuyasumi (later Dokiwaku Keitai Shoten) for NTT Docomo, Inc.’s i-mode system.
October
Acquired Raizing Co., Ltd. and Logic and Magic Co., Ltd. (capital: 22.25 million yen).
Strengthened our development structure and expanded the contract production business for consumer game software.
Strengthened our development structure and expanded the contract production business for consumer game software.
November
Relocated our headquarters to Shinagawa-ku, Tokyo.
2001
March
Began distributing the network role-playing game Keitai Ninja Jo! for NTT Docomo, Inc.’s i-mode system.
2002
December
Registered a patent for a “personal authentication method” (a personal authentication method in which music data from a mobile device’s audio source is verified by a reader).
2003
April
Planned and developed the 3D competitive fighting game Naruto: Clash of Ninja for home consoles.
July
Launched the “Character Committee” website for PC users.
Entered the licensing business and began distributing information about original characters.
Entered the licensing business and began distributing information about original characters.
2004
February
Developed and launched “Awausagi” (Bubble Rabbit) and “YIN YANG PANDA” plush toy products for game arcades.
Began distributing CHARA MOBA, a general website for mobile phones.
Began distributing CHARA MOBA, a general website for mobile phones.
April
Began distributing “MUSICAL mobile” (later “Musical Cafe”) musical-dedicated ringtones for NTT Docomo, Inc.’s i-mode system.
September
Began distributing mobile content for the Vodafone live! (Now Yahoo! Keitai) service operated by Vodafone K.K. (Now Softbank Mobile Corp.).
October
Began distributing mobile content for KDDI Corporation’s EZweb service.
2005
June
Began distributing Sorcer Striker: Gain, the BREW platform version of our original arcade shooting game Sorcer Striker, for KDDI Corporation’s EZweb service.
December
Listed on the Tokyo Stock Exchange (TSE) Mothers Index.
2008
August
Founded EIGHTING Okinawa Co., Ltd. (capital: 15 million yen). Strengthened our development structure and promoted networking.
2010
November
Newly established the Sapporo Studio in Chuo-ku, Sapporo, to strengthen our development structure.
2011
February
Strengthened our development structure by establishing a department dedicated to producing social network games for mobile devices.
2014
July
Began distributing the original game Gekitotsu! Break Gakuen as a native app for smartphones.
2015
July
As part of our group strategy, EIGHTING Okinawa Co., Ltd. was acquired and reorganized into our new “Okinawa Studio.”
August
Began distributing the original training simulation game Rainbow Run Girls as a smartphone app.
2016
August
Became a wholly owned subsidiary of COLOPL, Inc. and delisted from the TSE Mothers Index.
Developed the VR competitive fighting game STEEL COMBAT.
Developed the VR competitive fighting game STEEL COMBAT.
2017
October
Developed the networked VR experience THE MAZE: Connecting with a futuristic Tokyo, which was exhibited at the 45th Tokyo Motor Show in 2017.
2019
June
Responsible for planning, developing, and operating Project Babel, an RPG for smartphones by COLOPL, Inc.
2020
October
Responsible for porting Nintendo Co., Ltd.’s Pikmin 3 Deluxe to the Nintendo Switch, as well as planning, developing, and tweaking additional elements.
2022
June
Responsible for the planning and development of Nexon Co., Ltd.'s 2.5D home-use fighting game DNF DUEL.
2023
July
In charge of development cooperation such as graphics, programming, and game design for "Pikmin 4" (published by Nintendo Co., Ltd.).
August
In charge of development cooperation such as graphics, programming, and game design for "Pikmin Finder" (published by Nintendo Co., Ltd.).
2024
July
Assisted in the planning and development of the free Basketball update for ”Nintendo Switch Sports" (published by Nintendo Co., Ltd.).
*Nintendo Switch is a trademark of Nintendo.
*i-mode, i-αppli, and the “i-mode” and “i-αppli” logos are registered trademarks of NTT Docomo, Inc.
*EZweb and the “EZweb” logo are registered trademarks or trademarks of KDDI Corporation.
*Yahoo! and the “Yahoo!” and “Y!” logos are registered trademarks or trademarks of Yahoo! Inc. in the United States.
*BREW and BREW-related trademarks are trademarks or registered trademarks of Qualcomm Incorporated.